Posts Tagged ‘ theory

The Myth of Property & Ownership

[these thoughts are still fetal and are rather incoherent]


I don’t really want to get into the ridiculous anarchist idea that PROPERTY = THEFT.  Unfortunately, I may end up getting there.

I was listening to the Cato Daily Podcast yesterday about Intellectual Property and something that the guest said made me think about how the idea of American freedom that I picked up as a child was that when I grew up I could buy property and do whatever I wanted there.  It would be my sovereign land.  I always thought that I would be free to do whatever I wanted, including dropping off the face of the earth.

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Perpetual Cooling

MSI is supposed to be showing off a new “Air Power Cooler” at CeBIT next this week. The “Air Power Cooler” utilizes a Stirling Engine Theory or is based on Stirling Engine Theory. Depends on where you read up on it. I think that the best part is that the accompanying video (sans audio) is more confusing than helpful.

I haven’t been able to get a good working impression built in my head of just what it means to be a Stirling Engine, so here’s so more links to help you research this more. Wikipedia entry on Stirling Engines. Robert Stirling biographical information from Stirling Engines.

I heart RP

I love the theory of crafting good role-playing games, but the stories that come out of a good RPG campaign are even greater. ChattyDM has a bit to say about both in a recent posting.

Still, when he grasped his sword, a foul looking evil piece of death-dealing, he realized that he was reconnecting with a lost part of his soul.

I really enjoyed reading about the adventure his players had gone through. I got quite a thrill reading about it.

Even better, practically speaking, is how he dissects the session afterwards. I think the one that I most need to keep in the back of my mind is this ::

Never isolate a player, even if the story calls for it. Give them atrocious choices, screw around with their background and belief, but don’t make them the enemy of the rest of your world just because ‘the story logically needs to go there.